RSNA 2013 

Abstract Archives of the RSNA, 2013


SSA11-08

Developing a Computer Game for Problem Based-learning (PBL) of Radiology for Undergraduate Medical Education (MEDGAME)

Scientific Formal (Paper) Presentations

Presented on December 1, 2013
Presented as part of SSA11: ISP: Informatics (Education and Research)

Participants

Salvador Pedraza MD, PhD, Presenter: Research Consultant, H. Lundbeck A/S
Joan C. Vilanova MD, PhD, Abstract Co-Author: Nothing to Disclose
Elda Balliu MD, Abstract Co-Author: Nothing to Disclose
Carles Munoz, Abstract Co-Author: Nothing to Disclose
Enric Marti, Abstract Co-Author: Nothing to Disclose
Jordi Arnal, Abstract Co-Author: Nothing to Disclose
Pere Nolla, Abstract Co-Author: Nothing to Disclose
Joan Domenech, Abstract Co-Author: Nothing to Disclose
Albert Ramon, Abstract Co-Author: Nothing to Disclose
Luis Branda, Abstract Co-Author: Nothing to Disclose

CONCLUSION

In response to the need to improve the learning of radiology in medical schools using PBL, we have created MEDGAME. We discuss the task to build a computer educational game and thorough radiological aspects involved

BACKGROUND

Problem-based learning (PBL) is a recognized and implemented educational strategy in the learning of radiology. In this project we developed and validated a learning tool radiological computer game (MEDGAME) of image interpretation in order to improve the effectiveness of PBL applied to radiology and its associated disciplines.  

EVALUATION

The study population was composed of 150 second-year medical students at the Medical School of the University of Girona during the 2012-2013 academic year. MEDGAME has been developed under Mac Platform with the Unity3D Engine which allows deployment for Mac and Windows standalone application. 3D Studio MAX program was used to the create 3D characters and environments models. Images of five scenarios of typical radiology departments were obtained: a reporting room, a plain-film X-ray room, a sonography room, a computed tomography room, and a magnetic resonance imaging room. It was decided to include only three roles: a) The player requests a radiological examination and then must answer the questions asked by the senior radiologist; b) senior radiologist, who asks the player; c) patient, whose avatar is different in each challenge. Summarizing picture is shown in Figure 1. On the other hand, four challenges have been developed into the game: Cervical trauma, appendicitis, pulmonary embolism, and acute stroke. Each challenge contains several questions about the patient’s radiological diagnoses.  

DISCUSSION

This project will make it possible to examine the degree of relevance of a specific computer game dedicated to PBL radiology education. Each student trained with MEDGAME is completing a written surview about the knowledge and skills acquired in the Educational program. Currently, we are analyzing the preliminary results for demonstrating whether this new tool is improving students’ motivation and their learning of radiology.  

Cite This Abstract

Pedraza, S, Vilanova, J, Balliu, E, Munoz, C, Marti, E, Arnal, J, Nolla, P, Domenech, J, Ramon, A, Branda, L, Developing a Computer Game for Problem Based-learning (PBL) of Radiology for Undergraduate Medical Education (MEDGAME).  Radiological Society of North America 2013 Scientific Assembly and Annual Meeting, December 1 - December 6, 2013 ,Chicago IL. http://archive.rsna.org/2013/13028067.html