RSNA 2020

Abstract Archives of the RSNA, 2020


IN100-ED-X

Utilizing Game Engine Technology to Develop Medical Visualization Software

All Day Room: NA Digital Education Exhibit



Participants
Michael Teistler, PhD, Flensburg, Germany (Presenter) Nothing to Disclose
Matthias Suencksen, BSC, Flensburg, Germany (Abstract Co-Author) Nothing to Disclose
Sascha Reinhold, MA, Flensburg, Germany (Abstract Co-Author) Nothing to Disclose

For information about this presentation, contact:

teistler@hs-flensburg.de

TEACHING POINTS

Understand the concept of game engines that are conventionally used to develop entertainment softwareAppreciate the use of game engine technology to facilitate the development of medical visualization software (in particular with the help of a game engine's computer graphics features and its platform-independence)Learn how to develop typical visualization features like MPR, MIP and volume rendering with shader technologyLearn how to implement image data handling such as DICOM import and 3D reconstructionTry out example applications developed with a game engine for different platforms (e.g., mobile app, desktop app, virtual reality app)

TABLE OF CONTENTS/OUTLINE

1. Introduction to common game engines and the concepts behind them2. Development of typical features required for radiology software with a chosen game enginea. interactive visualization features: 2D image display, MPR, MIP, volume renderingb. image data handling: DICOM import and 3D reconstruction3. Hands-On: Examples of applications developed with a game engine

Printed on: 03/01/22